Advancement

CP gained over the course of the session = Exp.

Exp required for level up: current Lv * 5 On an odd level gain: On an even level gain: If Conjuration changed you can also change your equipment loadout. If a character's total SP reaches a multiple of 10, they gain a new Imprint at the end of the session. [Whether this is the player's choice or the GM's is not specified]
 * Any stat +1
 * HP +3
 * Conjuration or Evocation +1 (Choose)
 * 1 new Spell
 * 1 new Crisis Ability
 * Any two stats +1 (not one stat +2)
 * HP +3
 * Conjuration or Evocation +1 (Choose)
 * 1 new Spell

Also check available Crisis Acts in case their prerequisites are not fulfilled anymore. If you no longer qualify for a crisis act, exchange it for no cost.

In addition, players may change 1 of their Crisis Acts at the end of the session. Characters also gain 1 rank to any emotion, though it should be fitting to the session. The maximum rank for a single entry is 5.