Character Creation

1 Features
Choose or roll three features from the feature tables (1 from the first two, 1 each from the other two).

Feature Tables

2 Stats
Add 2 free stat points. Minimum 1, maximum 6. If your features put you at 7, you do not need to redistribute. Stat descriptions:

Body           Strength and constitution, general physical fitness-

Agility        Speed and overall flexibility-

Intelligence   Thinking ability and common sense, ability to notice in the physical sense-

Magic          Magic power, ability to notice in the magical sense-

3 Attributes
Distribute 10 points into Conjuration and Evocation (minimum 1)-

Conjuration: ability to materialize magic power, basically money-

Evocation: ability to actually use magic, extra MP-

4 Magic
Choose 4 spells from the magic list-

Spells

5 Crisis Ability
Choose 1 Crisis Ability from the list, also learn "potential" for free- Crisis Abilities

6 Equipment
Use your Conjuration to select items. Note that you do not actually lose your Conjuration but use it as a maximum capacity of equipment.

Equipment

7 Derived Attributes
Calculate derived attributes. HP Hit Points. In this game, HP represents your stamina instead of your vitality. It determines how much violation a character can withstand [(Body * 3) + 20]

MP Mind Points. The strength needed to cast spells. [Evocation + (the higher of Int and Magic)]

CP Crisis Points. This represents the sort of power that can only be used with your back to a wall. Characters typically begin a session with 0 and gain CP via Crisis Acts that occur upon taking damage.

IV Initiative. Determines the turn order in batle. [Agility + Intelligence]

SP Sex Points. Characters begin with 0, but as they are violated and lose their purity, this number rises to reflect their increasingly lewd nature. This stat is split into Chest, Waist, Ass, Mouth, Pain and Spirit. General references to "SP" are for Total SP. Since Corruption checks upon reaching 0 HP are made vs. your total SP, greater SP results in a greater risk of permanently falling to darkness.

8 Crisis Acts
Choose 10 Crisis Acts from the list.

Crisis Acts

9 Starting Emotions
Distribute three ranks into emotions (Ideals, Affection, Hostility), having one emotion at rank 3 is fine too. Note that emotions also always have a specific target with differing ranks (e.g. affection 2 for a childhood friend and affection 1 for a teammate are as valid as hostility 3 for a teammate to denote a rivalry).