Monster Creation Rules

These are the monster creation rules.

Monsters in this game have a “Class” and “Monster Features”.Class is a rough estimate on the monster’s strength and monster feature indicates where the monster leans towards in terms of ability. When creating your monster, follow the procedure below.

1. Determine the class
Monster Classes are as follows:

Pawn Class: The weakest level of monsters. Slime and Orc etc.

Rook Class： A lower level monster such as a roper or a werebeast. A strong mob that’s a step above Pawns.

Knight Class： A mid class monster. Along with large monsters such as the Hydra and Alraune, demons such as succubi and incubi also begin at this level.

Bishop Class： A high level monster such as the Flesh Torrent and Deep Slime power demons. This is a boss class monster.

King Class： Higher demons who strategize and manipulate humans. They lead many demons and their strength designates them as the Last Boss of the campaign.

Please choose the suitable class for the monster you’re about to make.

（You may ask "But there are no queens?" Dark Heroines are in fact the queens.）

2. Monster Features
Select Monster features from the table below. Based on the features chosen, assign stats and special abilities. Please follow these rules when choosing features:
 * Pawn can choose 2 features, Rooks 3, Knights 4, Bishops and Kings can choose 5.
 * The Monster Features are divided into a main and sub feature. You must acquire one main feature.
 * Do not acquire 2 or more separate main features
 * Do not choose the same monster feature twice. In some cases however, you can acquire up to 2 of the same monster feature as the main attribute. In this case, elemental strengths and weaknesses remain the same.

3. Determine Monster Stats
In addition to the stats obtained from the features, you can allocate 2 additional stat points freely.

However, please add the stat points so there are no stats with 0. In addition the upper limit that the stats can reach for each class is as follows:
 * Pawn: 6
 * Rook: 8
 * Knight: 10
 * Bishop: 12
 * King: 14

4. Calculating battle stats
Please refer to the table below to calculate these stats.

IV for all classes is the higher of Agility and Intelligence.

Attack Power for all classes is the higher of Body and Agility

5. Choose Skills
Please choose from the Magical Skills list.

Pawns can have 1 skill, Rooks 3, Knights 5, Bishops 6, and Kings can have 7 skills.

Your monster is now finished.